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Features ​

BAM Decal IT focuses on fast mesh decal placement and clean in-viewport editing. The addon is designed around a reusable decal library, direct surface projection, and edit tools that keep the workflow inside Blender's 3D View.

Interactive Placement ​

Start Decal IT, hover a surface, and position the decal with the viewport overlay. Adjust scale, depth, offset, subdivision, rotation, and placement before applying the result.

Placement mode keeps transform handles, alignment helpers, and apply controls visible in the viewport.

Projection Modes ​

Target Topology ​

Use the target mesh topology as the decal geometry so the result follows the surface cleanly. This is the main mode for production placement on curved meshes.

Target Topology follows the destination surface.

Volume Mode ​

Volume Mode projects flat contact topology while preserving raised source volume. Use it when the decal is a small raised mesh detail rather than only a flat mark.

Volume Mode preserves raised decal shape while projecting to the target.

Simple Mode ​

Simple Mode uses the decal mesh geometry with subdivision and ray projection. It is fast and responsive for quick layout, but curved surfaces require enough subdivision for a clean projection.

Resize and Transform ​

Use viewport controls to tune decal size and placement. Width, height, projection depth, offset, subdivision, trim, and triangulation are available from the BAM Decal IT panel while you work.

Resize and transform controls let you fit the decal before applying it.

Decal Carve ​

Draw a polygon in the viewport to cut away parts of a projected decal. Hold Ctrl while carving to restore regions.

Decal Carve trims the decal with an editable mask shape.

Decal Library ​

Build a reusable decal list from selected mesh objects. Save collections, switch presets, browse previews, refresh thumbnails, and keep frequently used details ready inside the View3D sidebar.

Decal Creation ​

Add selected mesh objects to the Decal Library, generate previews, and reuse them across placement workflows.

Create reusable decal entries and browse them directly from the addon panel.

BAM Addons documentation.